ABOUT
Far Cry 2 is an open world first-person shooter
developed by Ubisoft Montreal and
published by Ubisoft. It was
released on October 21, 2008 in North
America and on
October 23, 2008 in Europe and
Australia. It was
made available on Steam on
October 22, 2008. Crytek, the
developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has marketed Far
Cry 2 as the true sequel to Far Cry, however
the sequel has very few noticeable similarities to the original game. Instead,
it features completely new characters and setting, as well as a new style of gameplay that
allows the player greater freedom to explore different African landscapes such
as deserts, jungles, and savannas. The game takes place in a modern-day Central African nation
in a state of anarchy and civil war. The player takes control of a mercenary on
a lengthy journey to locate and assassinate "The Jackal", a notorious
arms dealer. As of
January 23, 2009, the game has sold 2.9 million copies.
Gameplay
•Far Cry 2 is a
sequel to the original Far Cry. The
game features an open-ended
experience. Players are able to ally with one or multiple factions, and to
progress through the game world and missions as they see fit, resulting in a
nonlinear style of gameplay commonly referred to as sandbox mode that
allows the story to progress at their speed and in the order they choose.Players
can utilize a range of vehicles, including cars, trucks, boats and hang gliders, to
travel within the 50 km2
(19 sq mi) gameplay area. The playing styles range from head-on assaults to
stealthy infiltrations and assassinations. The game takes place in a sprawling
African landscape, with terrain ranging from desert to savannah to jungle.
•Various factions and vehicles are featured; enemies
include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured.Furthermore, the player's feral abilities introduced in Far
Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a
day-night cycle and different weather conditions such as storms and strong
winds. The time of day also affects the behavior of AI, in terms of enemy
alertness and aggressiveness; for example, an enemy might have a slightly
heightened awareness at night, but be unable to see the player in hiding, while
during the hot part of the day the enemies might be sitting in the shade in
groups but easily spot the player from a distance.
•The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.
Weapons
•In
addition to the three selectable types of weapons, a machete is
carried at all times, and the player can also carry a number of hand grenades and molotov cocktails. All
weapons in the game are "mirrored," with ejection ports, charging
handles and other user-operated parts on the left side; the exception being the
belt-fed machine guns which eject to the right, though this means the PK machine gun is still
mirrored. Further changes are made to some, such as the Ithaca 37 having a
side ejection port.
•A major gameplay feature
is that these weapons degrade over time. Weapons become dirty and prone to
jamming and will eventually catastrophically fail and become completely
unusable. The player can purchase weapons at various gun shops, which provide
an unlimited supply of the weapon in serviceable condition, along with manuals
to upgrade weapon's reliability and accuracy. More weapons can be unlocked at
the gun shop by completing missions involving the destruction of competitors'
arms convoys for the gun shop owner. Weapons can also be picked up off of
fallen enemies, but they are always in their most degraded condition and can
only be used for a short period of time before jamming and ultimately breaking
down completely.
•Multiplayer in Far
Cry 2 attempts to include the dynamic elements of the singleplayer game
(such as fire propagation) and to provide as accessible gameplay as
possible so that it is available to all skill levels and so that players have
specific gameplay aspects to keep in mind when designing their own maps
in the map editor. It also
includes a vast number of vehicles.


•Online matches can be held for a maximum of 16 players.
Four modes are available with the shipping of the game, consisting of Deathmatch, Team Deathmatch, Capture
the Diamond (a slight variation of the standard Capture the Flag as the
flags are replaced with diamonds), and Uprising. The Uprising mode provides a
twist on a node-capture match by including a captain for each team. Only
captains can capture the designated points across the map, and a team must
assassinate the enemy captain after capturing all the points to win the round.

TRAINER
download trainer from here